non/src/pattern.C

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/*******************************************************************************/
/* Copyright (C) 2007-2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
#include "pattern.H"
#include "non.H"
#include "common.h"
#include "smf.H"
#include "jack.H"
#include "transport.H"
int pattern::note_shape = CIRCLE;
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event_list pattern::_recorded_events;
vector <pattern*> pattern::_patterns;
int pattern::_solo;
int pattern::_pattern_recording;
signal <void> pattern::signal_create_destroy;
pattern::pattern ( void )
{
viewport.h = 32;
viewport.w = 32;
_channel = _port = 0;
_ppqn = 4;
_bpb = 4;
_note = 8;
_queued = -1;
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int _bars = 2;
// we need to reinitalize this.
data *d = const_cast< data * >( _rd );
d->length = x_to_ts( _bpb * _ppqn * _bars );
// mapping.open( Mapping::INSTRUMENT, "Default" );
mapping.open( Mapping::SCALE, "Major" );
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_add();
char *s;
asprintf( &s, "Pattern %d", number() );
name( s );
}
void
pattern::_add ( void )
{
// keep track of all the patterns
pattern::_patterns.push_back( this );
_number = patterns();
signal_create_destroy();
}
pattern::~pattern ( void )
{
DMESSAGE( "deleting pattern %d", number() );
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signal_create_destroy();
}
/* copy constructor */
pattern::pattern ( const pattern &rhs ) : Grid( rhs )
{
_note = rhs._note;
_port = rhs._port;
_channel = rhs._channel;
mapping = rhs.mapping;
_add();
}
pattern *
pattern::clone ( void )
{
return new pattern( *this );
}
/******************/
/* Static methods */
/******************/
int
pattern::solo ( void )
{
return pattern::_solo;
}
int
pattern::patterns ( void )
{
return pattern::_patterns.size();
}
// this is the static one
pattern *
pattern::pattern_by_number ( int n )
{
if ( n <= patterns() && n > 0 )
{
return pattern::_patterns[ n - 1 ];
}
return NULL;
}
/** delete all patterns in preparation for a reload */
void
pattern::reset ( void )
{
for ( int n = pattern::patterns(); n-- ; )
{
delete pattern::_patterns.back();
pattern::_patterns.pop_back();
}
}
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/* records a MIDI event into a temporary buffer. It'll only be
* permanently added to pattern after recording stops or the pattern
* loops. */
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void
pattern::record_event ( const midievent *me )
{
/* set the events aside in a dedicated list--the recording pattern
* will decide what to do with them the next time around the
* loop */
/* FIXME: how does the pattern decide when to loop? It seems
reasonable that /merge/ and /replace/ modes should be bound to
the previous pattern length, but what about "NEW" mode? Should it
just use this entire list as a new pattern (of whatever length)
when recording is halted? */
event *e = new event;
*e = *me;
pattern::_recorded_events.append( e );
record_mode_e mode = config.record_mode;
if ( mode == OVERWRITE || mode == LAYER )
{
pattern *p = pattern::recording();
if ( ! p->_cleared )
{
if ( mode == LAYER )
{
p->record_stop();
p = p->clone();
p->record( 0 );
}
p->clear();
p->_cleared = true;
}
mode = MERGE;
}
/* let's fill in the pattern 'live' in merge mode. looks a little
complicated because we have to wait for a note-off before it's
safe to insert */
if ( mode == MERGE || mode == NEW )
{
pattern *p = pattern::recording();
p->lock();
event_list *el = &pattern::_recorded_events;
if ( e->is_note_off() )
{
event *off = e;
for ( event *on = el->last(); on; on = on->prev() )
{
if ( on->is_note_on() &&
on->is_same_note( off ) )
// &&
// *on < *e )
{
el->unlink( on );
el->unlink( off );
tick_t duration = off->timestamp() - on->timestamp();
/* place within loop */
on->timestamp( ( on->timestamp() - p->_start ) % p->_rw->length );
on->link( off );
on->note_duration( duration );
p->_rw->events.mix( on );
break;
}
}
}
else
if ( ! e->is_note_on() )
{
// if ( ! filter )
e->timestamp( e->timestamp() % p->_rw->length );
el->unlink( e );
p->_rw->events.insert( e );
}
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p->_suspend_update = true;
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p->unlock();
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p->_suspend_update = false;
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}
}
pattern *
pattern::recording ( void )
{
return pattern::pattern_by_number( pattern::_pattern_recording );
}
/*******************/
/* Virtual Methods */
/*******************/
/* allows us to create a new pattern/phrase from a base class pointer */
pattern *
pattern::create ( void )
{
return new pattern;
}
pattern *
pattern::by_number ( int n ) const
{
return pattern::pattern_by_number( n );
}
void
pattern::put ( int x, int y, tick_t l )
{
l = l ? l : PPQN * 4 / _note;
Grid::put( x, y, l );
if ( ! transport.rolling )
{
/* echo note */
midievent e;
e.status( event::NOTE_ON );
e.channel( _channel );
e.timestamp( l );
e.note( y_to_note( y ) );
e.note_velocity( 64 );
midi_output_immediate_event ( _port, &e );
}
}
const char *
pattern::row_name ( int r ) const
{
return mapping.note_name( y_to_note( r ) );
}
void
pattern::draw_row_names ( Canvas *c ) const
{
for ( int y = 128; y-- ; )
c->draw_row_name( y, mapping.note_name( y_to_note( y ) ), mapping.velocity( y_to_note( y ) ) );
}
void
pattern::trigger ( tick_t start, tick_t end )
{
ASSERT( start <= end, "programming error: invalid loop trigger! (%lu-%lu)", start, end );
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_start = start;
_end = end;
_index = 0;
}
/* trigger forever */
void
pattern::trigger ( void )
{
trigger( transport.frame / transport.frames_per_tick, -1 );
}
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void
pattern::stop ( void ) const
{
_playing = false;
_start = 0;
_end = 0;
_index = 0;
}
void
pattern::mode ( int n )
{
if ( QUEUE == song.play_mode )
{
queue( n );
return;
}
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if ( n == SOLO )
{
if ( pattern::_solo )
((Grid*)pattern::pattern_by_number( pattern::_solo ))->mode( PLAY );
pattern::_solo = _number;
Grid::mode( SOLO );
}
else
{
if ( pattern::_solo == _number )
pattern::_solo = 0;
Grid::mode( n );
}
}
int
pattern::mode ( void ) const
{
if ( pattern::_solo )
{
if ( pattern::_solo == _number )
return SOLO;
else
return MUTE;
}
else
return Grid::mode();
}
/* queue a mode change for the next loop */
void
pattern::queue ( int m )
{
_queued = m;
}
int
pattern::queue ( void ) const
{
return _queued;
}
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/* WARNING: runs in the RT thread! */
// output notes from /start/ to /end/ (absolute)
void
pattern::play ( tick_t start, tick_t end ) const
{
/* get our own copy of this pointer so UI thread can change it. */
const data *d = const_cast< const data * >(_rd);
if ( start > _end )
{
stop();
// WARNING( "attempt to play a loop (pattern %d) that has ended (%lu, %lu)", number(), start, _end );
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return;
}
else
if ( end < _start )
// not ready yet
return;
if ( start < _start )
start = _start;
if ( end > _end )
end = _end;
// where we are in the absolute time
tick_t tick = start - _start;
int num_played = tick / d->length;
tick_t offset = _start + (d->length * num_played);
const event *e;
_index = tick % d->length;
bool reset_queued = false;
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if ( _index < end - start )
{
/* period covers the beginning of the loop */
DMESSAGE( "%s pattern %d at tick %lu (ls: %lu, le: %lu, o: %lu)", _playing ? "Looped" : "Triggered", number(), start, _start, _end, offset );
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_cleared = false;
if ( PLAY == _queued || SOLO == _queued )
{
/* set the start point to loop boundary */
start = start - _index;
_mode = _queued;
if ( SOLO == _mode )
{
if ( pattern::_solo )
((Grid*)pattern::pattern_by_number( pattern::_solo ))->mode( PLAY );
pattern::_solo = _number;
}
else
{
if ( pattern::_solo == _number )
pattern::_solo = 0;
}
reset_queued = true;
}
}
else if ( _index >= d->length - ( end - start ) )
{
if ( MUTE == _queued )
{
/* set the end point to loop boundary */
end = end - _index;
reset_queued = true;
}
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}
_playing = true;
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if ( mode() == MUTE )
goto done;
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try_again:
// pattern is empty
if ( d->events.empty() )
goto done;
for ( e = d->events.first(); e; e = e->next() )
{
// MESSAGE( "s[%ld] -> t[%ld] : %ld, len %ld", start, end, e->timestamp(), _length ); // (*e).print();
tick_t ts = e->timestamp() + offset;
if ( ts >= end )
goto done;
if ( ts >= start )
{
midievent me = *e;
// MESSAGE( "timestamp %d, tick %d, ts - start == %lu", e->timestamp(), start,
// e->timestamp() - start);
/* set the channel */
me.channel( _channel );
/* set the in-cycle timestamp */
me.timestamp ( ts - start );
if ( me.is_note_on() )
{
if ( mapping.translate( &me ) )
midi_output_event( _port, &me, 1 + e->note_duration() );
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}
else
if ( me.is_note_off() )
{
if ( mapping.translate( &me ) )
midi_output_event( _port, &me, 0 );
}
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else
/* any other event type */
midi_output_event( _port, &me );
}
}
// ran out of events, but there's still some loop left to play.
offset += d->length;
goto try_again;
DMESSAGE( "out of events, resetting to satisfy loop" );
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done:
if ( _queued >= 0 && reset_queued )
{
_mode = _queued;
_queued = -1;
}
if ( _end == end )
{
/* we're done playing this trigger */
DMESSAGE( "Pattern %d ended at tick %lu (ls: %lu, le: %lu, o: %lu)", number(), end, _start, _end, offset );
stop();
}
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}
/* Import /track/ of /f/ as new pattern */
pattern *
pattern::import ( smf *f, int track )
{
if ( ! f->seek_track( track ) )
return NULL;
pattern *p = new pattern;
p->lock();
p->load( f );
/* file could have any notes in it... Use Chromatic scale to
ensure all are visible */
p->mapping.open( Mapping::SCALE, "Chromatic" );
p->unlock();
p->fit();
return p;
}
/** fill pattern from current track of /f/ */
void
pattern::load ( smf *f )
{
lock();
f->read_pattern_info( this );
tick_t len;
list <midievent> *e = f->read_track_events( &len );
/* set channel to channel of first event... */
if ( e->size() )
_channel = e->front().channel();
/* copy events into pattern */
_rw->events = *e;
delete e;
if ( len )
_rw->length = len;
unlock();
// print();
}
/** save (export) pattern to file /name/ */
void
pattern::save ( const char *name ) const
{
smf f;
/* open for writing */
f.open( name, smf::WRITE );
/* writing SMF 0 track */
f.write_header( 0 );
f.open_track( _name, _number );
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Grid::dump( &f, _channel );
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f.close_track( length() );
}
/** dump pattern as a track in an already open MIDI file */
void
pattern::dump ( smf *f ) const
{
f->open_track( _name, _number );
f->write_pattern_info( this );
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Grid::dump( f, _channel );
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f->close_track( length() );
}
void
pattern::randomize_row ( int y, int feel, float probability )
{
lock();
int l = PPQN * 4 / _note;
int bx = ts_to_x( _rw->length - l );
float *p = (float *)alloca( feel * sizeof( float ) );
float prob = probability;
for ( int i = 0; i < feel; i++ )
{
p[i] = prob;
// reduce probability as we move away from center
prob *= 0.5;
}
for ( int x = 0; x < bx; x++ )
{
float r = ((float)rand()) / RAND_MAX;
if ( p[ x % feel ] + r >= 1 )
put( x, y, l );
}
unlock();
}
/*************/
/* Recording */
/*************/
void
pattern::record ( int mode )
{
_recording = true;
pattern::_pattern_recording = _number;
}
void
pattern::record_stop ( void )
{
if ( ! _recording )
return;
_recording = false;
if ( config.record_mode == NEW )
trim();
pattern::_recorded_events.clear();
}
/*******************************/
/* Pattern specific accessors. */
/*******************************/
int
pattern::port ( void ) const
{
return _port;
}
void
pattern::port ( int p )
{
_port = p;
}
int
pattern::channel ( void ) const
{
return _channel;
}
void
pattern::channel ( int c )
{
_channel = c;
}
int
pattern::note ( void ) const
{
return _note;
}
void
pattern::note ( int n )
{
_note = n;
}
int
pattern::ppqn ( void ) const
{
return _ppqn;
}
void
pattern::ppqn ( int n )
{
_ppqn = n;
}
int
pattern::key ( void ) const
{
return mapping.key();
}
void
pattern::key ( int k )
{
mapping.key( k );
}