non/timeline/src/Track.H

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/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
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#pragma once
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#include <FL/Fl.H>
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#include "Sequence.H"
#include <FL/Fl_Group.H>
#include <FL/Fl_Input.H>
#include <FL/Fl_Button.H>
#include <FL/Fl_Menu_Button.H>
#include <FL/Fl_Pack.H>
#include <FL/Fl_Box.H>
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#include <FL/fl_draw.H>
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#include "Loggable.H"
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/* TODO: rename this to Audio_Track or something since it's clearly audio specific. */
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#include <vector>
using std::vector;
#include "JACK/Port.H"
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#include "Timeline.H"
class Control_Sequence;
class Annotation_Sequence;
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class Playback_DS;
class Record_DS;
// class JACK::Port;
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class Audio_Region;
class Audio_File;
class Fl_Scalepack;
class Fl_Sometimes_Pack;
class Fl_Blink_Button;
//class Audio_Sequence;
#include "Audio_Sequence.H"
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class Track : public Fl_Group, public Loggable
{
/* not permitted */
Track ( const Track &rhs );
Track & operator= ( const Track &rhs );
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public:
Track ( const char *L, int channels=1 );
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virtual ~Track ( );
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static bool soloing ( void ) { return _soloing; }
static const char *capture_format;
static bool colored_tracks;
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struct Capture
{
Audio_File *audio_file;
Audio_Region *region;
Capture ( )
{
region = 0;
audio_file = 0;
}
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};
virtual Fl_Color color ( void ) const { return child(0)->color(); }
virtual void color ( Fl_Color c ) { child(0)->color( c ); }
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bool operator< ( const Track &rhs ) const
{
return _row < rhs._row;
}
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private:
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static int _soloing;
char *_name;
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bool _selected;
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int _size;
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int _row;
nframes_t _capture_offset;
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enum { AUDIO } _type;
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Audio_Sequence *_sequence;
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bool configure_outputs ( int n );
bool configure_inputs ( int n );
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void command_configure_channels ( int n );
void update_port_names ( void );
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Track ( );
void init ( void );
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protected:
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void get ( Log_Entry &e ) const;
void get_unjournaled ( Log_Entry &e ) const;
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void set ( Log_Entry &e );
Fl_Scalepack *controls;
Fl_Sometimes_Pack *control;
Fl_Blink_Button *connected_indicator;
Fl_Group *controls_heading;
Fl_Group *takes_heading;
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public:
virtual void log_children ( void ) const;
Fl_Input *name_field;
Fl_Button *record_button;
Fl_Button *mute_button;
Fl_Button *solo_button;
Fl_Button *show_all_takes_button;
Fl_Button *overlay_controls_button;
Fl_Button *menu_button;
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Fl_Pack *pack;
Fl_Pack *annotation;
Fl_Pack *takes;
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vector<JACK::Port> input; /* input ports... */
vector<JACK::Port> output; /* output ports... */
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Playback_DS *playback_ds;
Record_DS *record_ds;
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/* for loggable */
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LOG_CREATE_FUNC( Track );
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Control_Sequence * control_by_name ( const char *name );
char * get_unique_control_name ( const char *name );
void add ( Annotation_Sequence *t );
void remove ( Annotation_Sequence *t );
void add ( Control_Sequence *t );
void add ( Audio_Sequence *t );
void remove ( Audio_Sequence *t );
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void remove ( Control_Sequence *t );
void select ( int X, int Y, int W, int H, bool include_control, bool merge_control );
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int size ( void ) const { return _size; }
int ncontrols ( void ) { return ((Fl_Group*)control)->children(); }
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void adjust_size ( void );
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void size ( int v );
int height ( void ) const
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{
static int table[] = { 25, 54, 80, 150, 300 };
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return table[ _size ];
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}
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void show_all_takes ( bool b )
{
show_all_takes_button->value( b );
adjust_size();
}
bool show_all_takes ( void ) const
{
return show_all_takes_button->value();
}
void overlay_controls ( bool b )
{
overlay_controls_button->value( b );
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adjust_size();
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}
bool overlay_controls ( void ) const
{
return overlay_controls_button->value();
}
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void name ( const char *name );
const char * name ( void ) const;
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bool mute ( void ) const { return mute_button->value(); }
void mute ( bool b ) { mute_button->value( b ); }
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bool solo ( void ) const { return solo_button->value(); }
void solo ( bool b );
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bool armed ( void ) const { return record_button->value(); }
void armed ( bool b ) { record_button->value( b ); }
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bool selected ( void ) const { return _selected; }
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int row ( void ) const;
void row ( int );
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static void cb_button ( Fl_Widget *w, void *v );
void cb_button ( Fl_Widget *w );
static int width ( void ) { return 200; }
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void sequence ( Audio_Sequence * t );
Audio_Sequence * sequence ( void ) const { return _sequence; }
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Fl_Menu_Button & menu ( void ) const;
static void menu_cb ( Fl_Widget *w, void *v );
void menu_cb ( const Fl_Menu_ *m );
void draw ( void );
int handle ( int m );
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void process_osc ( void );
void connect_osc ( void );
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void update_osc_connection_state ( void );
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/* Engine */
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const Audio_Region *capture_region ( void ) const;
Capture *capture ( void );
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void resize_buffers ( nframes_t nframes );
nframes_t process_input ( nframes_t nframes );
nframes_t process_output ( nframes_t nframes );
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void seek ( nframes_t frame );
void undelay ( nframes_t frames );
void compute_latency_compensation ( void );
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void record ( Capture *c, nframes_t frame );
void write ( Capture *c, sample_t *buf, nframes_t nframes );
void finalize ( Capture *c, nframes_t frame );
};