non/Timeline
Jonathan Moore Liles afe06f59e9 Add playhead to the GUI. 2008-04-12 14:50:36 -05:00
..
Audio_File.C Work on making diskstreams follow the transport. 2008-04-12 14:17:01 -05:00
Audio_File.H Continue working on engine functionality. 2008-04-08 15:06:38 -05:00
Audio_File_SF.C Finally get rid of that distortion issue. 2008-04-09 22:44:02 -05:00
Audio_File_SF.H Finally get rid of that distortion issue. 2008-04-09 22:44:02 -05:00
Audio_Track.C Fiddle with playback... 2008-04-08 21:20:44 -05:00
Audio_Track.H Actually make it compile again. 2008-04-07 05:00:16 -05:00
Control_Point.H Try a different way of avoiding continuous-variation on drag etc. 2008-04-02 02:19:48 -05:00
Control_Track.H Begin rearranging. 2008-03-19 22:13:27 -05:00
Disk_Stream.C Work on making diskstreams follow the transport. 2008-04-12 14:17:01 -05:00
Disk_Stream.H Work on making diskstreams follow the transport. 2008-04-12 14:17:01 -05:00
Engine.C Add playhead to the GUI. 2008-04-12 14:50:36 -05:00
Engine.H Add playhead to the GUI. 2008-04-12 14:50:36 -05:00
Loggable.C Ditch the whole separate Engine idea and move everything back to Timeline. 2008-03-28 00:19:26 -05:00
Loggable.H Ditch the whole separate Engine idea and move everything back to Timeline. 2008-03-28 00:19:26 -05:00
Makefile Add playhead to the GUI. 2008-04-12 14:50:36 -05:00
Mutex.H Finally get rid of that distortion issue. 2008-04-09 22:44:02 -05:00
Peaks.C Work on making diskstreams follow the transport. 2008-04-12 14:17:01 -05:00
Peaks.H Continue working on engine functionality. 2008-04-08 15:06:38 -05:00
Port.C Fiddle with playback... 2008-04-08 21:20:44 -05:00
Port.H Fiddle with playback... 2008-04-08 21:20:44 -05:00
RWLock.H Actually get playback through JACK, kind of. 2008-04-08 19:05:15 -05:00
Region.C Fiddle with playback... 2008-04-08 21:20:44 -05:00
Region.H Actually make it compile again. 2008-04-07 05:00:16 -05:00
Scalebar.H Begin rearranging. 2008-03-19 22:13:27 -05:00
Tempo_Point.H Try a different way of avoiding continuous-variation on drag etc. 2008-04-02 02:19:48 -05:00
Tempo_Track.H Begin rearranging. 2008-03-19 22:13:27 -05:00
Time_Point.H Try a different way of avoiding continuous-variation on drag etc. 2008-04-02 02:19:48 -05:00
Time_Track.H Begin rearranging. 2008-03-19 22:13:27 -05:00
Timeline.C Add playhead to the GUI. 2008-04-12 14:50:36 -05:00
Timeline.H Add playhead to the GUI. 2008-04-12 14:50:36 -05:00
Track.C Try a different way of avoiding continuous-variation on drag etc. 2008-04-02 02:19:48 -05:00
Track.H Continue working on engine functionality. 2008-04-08 15:06:38 -05:00
Track_Header.C Work on making diskstreams follow the transport. 2008-04-12 14:17:01 -05:00
Track_Header.H Work on making diskstreams follow the transport. 2008-04-12 14:17:01 -05:00
Track_Point.H Begin rearranging. 2008-03-19 22:13:27 -05:00
Track_Widget.C Try a different way of avoiding continuous-variation on drag etc. 2008-04-02 02:19:48 -05:00
Track_Widget.H Try a different way of avoiding continuous-variation on drag etc. 2008-04-02 02:19:48 -05:00
Transport.C Add playhead to the GUI. 2008-04-12 14:50:36 -05:00
Transport.H Add playhead to the GUI. 2008-04-12 14:50:36 -05:00
Waveform.C Try a different way of avoiding continuous-variation on drag etc. 2008-04-02 02:19:48 -05:00
Waveform.H Ditch the whole separate Engine idea and move everything back to Timeline. 2008-03-28 00:19:26 -05:00
main.C Actually get playback through JACK, kind of. 2008-04-08 19:05:15 -05:00