gri3-wm/include/util.h

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/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009 Michael Stapelberg and contributors (see also: LICENSE)
*
* util.c: Utility functions, which can be useful everywhere within i3 (see
* also libi3).
*
*/
#pragma once
#include <err.h>
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#include "data.h"
#define die(...) errx(EXIT_FAILURE, __VA_ARGS__);
#define exit_if_null(pointer, ...) \
{ \
if (pointer == NULL) \
die(__VA_ARGS__); \
}
#define STARTS_WITH(string, needle) (strncasecmp((string), (needle), strlen((needle))) == 0)
#define CIRCLEQ_NEXT_OR_NULL(head, elm, field) (CIRCLEQ_NEXT(elm, field) != CIRCLEQ_END(head) ? CIRCLEQ_NEXT(elm, field) : NULL)
#define CIRCLEQ_PREV_OR_NULL(head, elm, field) (CIRCLEQ_PREV(elm, field) != CIRCLEQ_END(head) ? CIRCLEQ_PREV(elm, field) : NULL)
#define FOR_TABLE(workspace) \
for (int cols = 0; cols < (workspace)->cols; cols++) \
for (int rows = 0; rows < (workspace)->rows; rows++)
#define NODES_FOREACH(head) \
for (Con *child = (Con *)-1; (child == (Con *)-1) && ((child = 0), true);) \
TAILQ_FOREACH(child, &((head)->nodes_head), nodes)
#define NODES_FOREACH_REVERSE(head) \
for (Con *child = (Con *)-1; (child == (Con *)-1) && ((child = 0), true);) \
TAILQ_FOREACH_REVERSE(child, &((head)->nodes_head), nodes_head, nodes)
/* greps the ->nodes of the given head and returns the first node that matches the given condition */
#define GREP_FIRST(dest, head, condition) \
NODES_FOREACH(head) { \
if (!(condition)) \
continue; \
\
(dest) = child; \
break; \
}
#define FREE(pointer) \
do { \
if (pointer != NULL) { \
free(pointer); \
pointer = NULL; \
} \
} while (0)
#define CALL(obj, member, ...) obj->member(obj, ##__VA_ARGS__)
int min(int a, int b);
int max(int a, int b);
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bool rect_contains(Rect rect, uint32_t x, uint32_t y);
Rect rect_add(Rect a, Rect b);
Rect rect_sub(Rect a, Rect b);
/**
* Returns true if the name consists of only digits.
*
*/
__attribute__((pure)) bool name_is_digits(const char *name);
/**
* Parses the workspace name as a number. Returns -1 if the workspace should be
* interpreted as a "named workspace".
*
*/
long ws_name_to_number(const char *name);
/**
* Updates *destination with new_value and returns true if it was changed or false
* if it was the same
*
*/
bool update_if_necessary(uint32_t *destination, const uint32_t new_value);
/**
* exec()s an i3 utility, for example the config file migration script or
* i3-nagbar. This function first searches $PATH for the given utility named,
* then falls back to the dirname() of the i3 executable path and then falls
* back to the dirname() of the target of /proc/self/exe (on linux).
*
* This function should be called after fork()ing.
*
* The first argument of the given argv vector will be overwritten with the
* executable name, so pass NULL.
*
* If the utility cannot be found in any of these locations, it exits with
* return code 2.
*
*/
void exec_i3_utility(char *name, char *argv[]);
/**
* Checks if the given path exists by calling stat().
*
*/
bool path_exists(const char *path);
/**
* Restart i3 in-place
* appends -a to argument list to disable autostart
*
*/
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void i3_restart(bool forget_layout);
#if defined(__OpenBSD__) || defined(__APPLE__)
/*
* Taken from FreeBSD
* Find the first occurrence of the byte string s in byte string l.
*
*/
void *memmem(const void *l, size_t l_len, const void *s, size_t s_len);
#endif
/**
* Escapes the given string if a pango font is currently used.
* If the string has to be escaped, the input string will be free'd.
*
*/
char *pango_escape_markup(char *input);
/**
* Starts an i3-nagbar instance with the given parameters. Takes care of
* handling SIGCHLD and killing i3-nagbar when i3 exits.
*
* The resulting PID will be stored in *nagbar_pid and can be used with
* kill_nagbar() to kill the bar later on.
*
*/
void start_nagbar(pid_t *nagbar_pid, char *argv[]);
/**
* Kills the i3-nagbar process, if *nagbar_pid != -1.
*
* If wait_for_it is set (restarting i3), this function will waitpid(),
* otherwise, ev is assumed to handle it (reloading).
*
*/
void kill_nagbar(pid_t *nagbar_pid, bool wait_for_it);