Fix the issue #3227(https://github.com/i3/i3/issues/3227).
1).Make cmd_scratchpad_show() use the information coming from scratchpad_show().
2).Add a test case 298-scratchpad-show.t.
Including config.h is necessary to get e.g. the _GNU_SOURCE define and
any other definitions that autoconf declares. Hence, config.h needs to
be included as the first header in each file.
This is done either via:
1. Including "common.h" (i3bar)
2. Including "libi3.h"
3. Including "all.h" (i3)
4. Including <config.h> directly
Also remove now-unused I3__FILE__, add copyright/license statement
where missing and switch include/all.h to #pragma once.
This commit also reworks the way focusing sticky windows is prevented by not focusing them temporarily at all, but preventing the focus in the first place.
This should be the last commit that formats a big bunch of files. From
here on, whenever I merge patches, I’ll run clang-format like described
in the title.
This has multiple effects:
1) The i3 codebase is now consistently formatted. clang-format uncovered
plenty of places where inconsistent code made it into our code base.
2) When writing code, you don’t need to think or worry about our coding
style. Write it in yours, then run clang-format-3.5
3) When submitting patches, we don’t need to argue about coding style.
The basic idea is that we don’t want to care about _how_ we write the
code, but _what_ it does :). The coding style that we use is defined in
the .clang-format config file and is based on the google style, but
adapted in such a way that the number of modifications to the i3 code
base is minimal.
When moving a fullscreen window to scratchpad with 'move scratchpad', the
focused window would stay fullscreen.
Also, when having a container in fullscreen mode and then focusing a child of
this container and moving it to scratchpad, it would enable fullscreen for
the child window.
This patch fixes both problems, so the scratchpad window is always floating.
This change ensures a scratchpad window is still centered on the screen
if it has first been shown on another screen of a different
resolution. Moving or resizing the scratchpad manually disables this
behavior.
It looks like the code which was removed with this commit was not
necessary anyways since con_move_to_workspace() by now checks on its own
whether it moves to the scratchpad.
fixes#913
Fix a crash that occured when moving a window to the scratchpad that is
seemingly floating to the user, but actually a descendant of a floating
parent con (and itself non-floating). If that is the case, move the
floating parent container to scratchpad instead of the window.
fixes#740
If the focused application is in fullscreen mode and 'scratchpad show'
is executed, toggle the fullscreen mode before showing the scratchpad
application. Otherwise, the scratchpad app would not be visible anyways
but focus would be stolen.
fixes#613
The problem was that scratchpad_move() didn’t check whether the source
workspace was focused. Therefore, 'move scratchpad' only worked reliably
interactively , but not when used with criteria.
From the source:
When starting i3 initially (and after each change to the connected
outputs), this function fixes the resolution of the __i3
pseudo-output. When that resolution is not set to a function which
shares a common divisor with every active output’s resolution,
floating point calculation errors will lead to the scratchpad window
moving when shown repeatedly.
fixes#632