As the workspace might be reached via recursion (e.g. moving from the edge
of a fullscreen split container), it's necessary to check for a fullscreen
container whenever a workspace is reached.
This commit breaks floating window keyboard focus order
(t/135-floating-focus.t) when you have > 2 floating windows. Since
keyboard focus is more important than saving one click to raise floating
windows, I revert the commit.
Note that we cannot implement this without keeping a third list (beneath
floating_windows and focus) for the z coordinate of a floating window.
This seems not worth it.
This reverts commit 064be457e5.
A good visualization of the new algorithm is this:
+--------+
| |
+--------+=| S1 |========================
| | | |
| S0 | +--------+
| | +--------+
+--------+=========| |================
| S2 | +--------+
| | | |
+--------+ | S3 |
| |
+--------+
When focus is on S0, 'focus output right' will first match S1 (the
closest output which overlaps in the highlighted area), then S2, but not
S3 (since S3 does not overlap into the highlighted area).
fixes#669fixes#771
If there is a client with an urgency hint on another workspace and
switching to this workspace would cause the urgency to be reset (by
moving the focusing to the client), delay the reset by some time. This
gives the user the chance to see it.
This commit adds the possibility to configure the urgency delay timer
duration using the 'force_display_urgency_hint' directive. Also,
documentation and a testcase was added to allow for automated checks of
the intended behavior.
fixes#482
When the workspace layout (formerly orientation) was forced to change
due to a move command, the split container we created was not marked as
split = true, which caused tree_flatten() to errnously kill the contents
of it and thus one window ended up unmanaged.
Also, the logic in tree_flatten() was inverted due to commit de94f6da.
fixes#790
From the source:
When starting i3 initially (and after each change to the connected
outputs), this function fixes the resolution of the __i3
pseudo-output. When that resolution is not set to a function which
shares a common divisor with every active output’s resolution,
floating point calculation errors will lead to the scratchpad window
moving when shown repeatedly.
fixes#632
With this commit, the "default" layout is replaced by the splith and
splitv layouts. splith is equivalent to default with orientation
horizontal and splitv is equivalent to default with orientation
vertical.
The "split h" and "split v" commands continue to work as before, they
split the current container and you will end up in a split container
with layout splith (after "split h") or splitv (after "split v").
To change a splith container into a splitv container, use either "layout
splitv" or "layout toggle split". The latter command is used in the
default config as mod+l (previously "layout default"). In case you have
"layout default" in your config file, it is recommended to just replace
it by "layout toggle split", which will work as "layout default" did
before when pressing it once, but toggle between horizontal/vertical
when pressing it repeatedly.
The rationale behind this commit is that it’s cleaner to have all
parameters that influence how windows are rendered in the layout itself
rather than having a special parameter in combination with only one
layout. This enables us to change existing split containers in all cases
without breaking existing features (see ticket #464). Also, users should
feel more confident about whether they are actually splitting or just
changing an existing split container now.
As a nice side-effect, this commit brings back the "layout toggle"
feature we once had in i3 version 3 (see the userguide).
AFAIK, it is safe to use in-place restart to upgrade into versions
after this commit (switching to an older version will break your layout,
though).
Fixes#464
This is now restricted according to the already defined fullscreen
focus constraints. Test case 157 was removed, as we don't prevent
level up/down in fullscreen anymore. Those commands are properly
tested in fullscreen by test case 156.
Fixes: #612
See also:
http://article.gmane.org/gmane.linux.kernel/1268792
The C compiler will handle (void) as "no arguments" and () as "variadic
function" (equivalent to (...)) which might lead to subtle errors, such
as the one which was fixed with commit 0ea64ae4.
- Introduce warp_to static variable in x.c that stores the coordinates
to warp to as a Rect.
- Add x_set_warp_to function to set this variable. Use in _tree_next,
workspace_show, and con_move_to_workspace.
- In x_push_chanages, if warp_to is set, then call xcb_warp_pointer_rect
and then reset it to NULL.
This fixes all know bugs for pointer warping for me.
Modify _tree_next() so that when we reach the workspace container:
1. Find the next corresponding output (screen) using the added
get_output_next().
2. If there is another output, find the visible workspace.
3. Call workspace_show on found workspace.
4. Find the appropriate window to focus (leftmost/rightmost, etc.) using
con_descend_direction, and then focus it.
I've only tested on horizontal monitors (left/right).
These errors can happen because a DestroyWindow request by a client will
trigger an UnmapNotify, then a DestroyNotify. We cannot distinguish this
UnmapNotify from an UnmapNotify not followed by a DestroyNotify, so we just try
to send the ReparentWindow / ChangeProperty and ignore the errors, if any.
Think of the following layout:
-------------
| tab | |
| con | win |
| | |
-------------
The tabbed container on the left has two children. Assume you have focused the
second/right child in the tabbed container. i3 used to focus the first/left
container of the tabbed container when using 'focus right' (it wrapped focus).
With this commit, the default behaviour is to instead focus the window on the
right of the screen.
The intention is to make focus switching more intuitive, especially with tabbed
containers supporting 'focus left'/'focus right' in tree. You should end up
using less 'focus parent' :).
You can force the old behaviour with 'force_focus_wrapping true' in your
config.
Code coverage is 62.5% with this commit.
New containers were previously attached directly to the workspace instead of to
the previously focused place in the workspace (for example a stacked con).
Fixes: #376
Use 'kill window' to kill a specific window (for example only one specific
popup), use 'kill client' to kill the whole application (or X11 connection to
be specific).
When a tabbed container had more than one child and at least the first one
supported WM_DELETE, i3 entered an endless loop when killing that tabbed
container. This was due to tree_close only sending WM_DELETE without actually
removing the child, while the loop in tree_close assumed that with every call
of tree_close one child would be removed.