The hidden_state and mode of each i3bar instance can now be controlled from within i3.
Therefore, two new i3 command were introduced:
_
bar hidden_state show|hide|toggle [<bar_id>]
show: always show the bar
hide: normal hide mode
toggle: toggle between show and hide (individually for each bar)
_
bar mode dock|hide|invisible|toggle [<bar_id>]
hide,dock: like before
invisible: always keep the bar hidden
toggle: toggle between dock and hide (individually for each bar)
This patch introduces a hidden_state ("hidden_state hide|show") in the
barconfig, which indicates the current hidden_state of each i3bar
instance. It only affects the bar when in hide mode. Additionally, a new
invisible mode was introduced. In order to change the hidden_state or
mode of the bar from i3, a barconfig-update event was introduced, for
which a bar can subscribe and the bar then gets notified about the
currently set hidden_state and mode in its barconfig.
For convenience, an id field ("id <bar_id>") was added to the barconfig, where one can
set the desired id for the corresponding bar. If the id is not specified, i3 will
deterministically choose an id; otherwise, with the previous random approach for finding
a new id, which is actually not shared with i3bar, as it would determine its id on
startup, the event-subscription would be destroyed on reload. Still, this issue remains
when manually changing the bar_id in the config and then reloading.
fixes#833, #651
When moving a fullscreen window to scratchpad with 'move scratchpad', the
focused window would stay fullscreen.
Also, when having a container in fullscreen mode and then focusing a child of
this container and moving it to scratchpad, it would enable fullscreen for
the child window.
This patch fixes both problems, so the scratchpad window is always floating.
In order to distinguish split layouts from tabbed/stacking layouts when
only one window is shown, do not draw the indicator border for tabbed or
stacking layouts.
When running i3bar on a dual-head display with workspaces enabled in i3bar's
config, the second monitor wouldn't use a correct x position offset and
would draw its label too close to the screen's edge. In comparison to the
first monitor, this is inconsistent because that starts with a pixel offset
of 1.
Without this fix, children of i3bar would inherit the file descriptor of
the IPC connection to i3. Therefore, even if i3bar exits with SIGSEGV,
the connection to i3 stays open. Because nobody actually reads any
messages by i3, the buffer will fill up and i3 can’t deliver any more
messages, and thus busy-loops at that point.
fixes#995
Note that this is ineffective for dunst’s notifications because dunst
re-raises them as soon as they get obscured. It does work for dzen2
however, which was the original use-case.
fixes#569
This is the only sane way I can think of to deal with the problem that
the screen size may not be dividable by the amount of tabbed children
(e.g. 1280 / 41 = 31.219512…).
fixes#645fixes#791
If the statusline generator (i.e. i3status) specifies click_events:true
in the protocol header, i3bar will write a JSON array on it's stdin
notifying it if the user clicks on a block.
The exact protocol is documented in docs/i3bar-protocol.
What I do in this patch is:
1. Split the con_new() function, so I can create a Con without actually
create a window.
2. Store the depth of Cons in the layout file when i3 is restarting.
Fix typos and mis-staged files in previous patch.