gri3-wm/src/scratchpad.c

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/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009 Michael Stapelberg and contributors (see also: LICENSE)
*
* scratchpad.c: Moving windows to the scratchpad and making them visible again.
*
*/
#include "all.h"
/*
* Moves the specified window to the __i3_scratch workspace, making it floating
* and setting the appropriate scratchpad_state.
*
* Gets called upon the command 'move scratchpad'.
*
*/
void scratchpad_move(Con *con) {
if (con->type == CT_WORKSPACE) {
LOG("'move scratchpad' used on a workspace \"%s\". Calling it "
"recursively on all windows on this workspace.\n",
con->name);
Con *current;
current = TAILQ_FIRST(&(con->focus_head));
while (current) {
Con *next = TAILQ_NEXT(current, focused);
scratchpad_move(current);
current = next;
}
return;
}
DLOG("should move con %p to __i3_scratch\n", con);
Con *__i3_scratch = workspace_get("__i3_scratch", NULL);
if (con_get_workspace(con) == __i3_scratch) {
DLOG("This window is already on __i3_scratch.\n");
return;
}
/* If the current con is in fullscreen mode, we need to disable that,
* as a scratchpad window should never be in fullscreen mode */
if (focused && focused->type != CT_WORKSPACE && focused->fullscreen_mode != CF_NONE) {
con_toggle_fullscreen(focused, CF_OUTPUT);
}
/* 1: Ensure the window or any parent is floating. From now on, we deal
* with the CT_FLOATING_CON. We use automatic == false because the user
* made the choice that this window should be a scratchpad (and floating).
*/
Con *maybe_floating_con = con_inside_floating(con);
if (maybe_floating_con == NULL) {
floating_enable(con, false);
con = con->parent;
} else {
con = maybe_floating_con;
}
/* 2: Send the window to the __i3_scratch workspace, mainting its
* coordinates and not warping the pointer. */
con_move_to_workspace(con, __i3_scratch, true, true, false);
/* 3: If this is the first time this window is used as a scratchpad, we set
* the scratchpad_state to SCRATCHPAD_FRESH. The window will then be
* adjusted in size according to what the user specifies. */
if (con->scratchpad_state == SCRATCHPAD_NONE) {
DLOG("This window was never used as a scratchpad before.\n");
if (con == maybe_floating_con) {
DLOG("It was in floating mode before, set scratchpad state to changed.\n");
con->scratchpad_state = SCRATCHPAD_CHANGED;
} else {
DLOG("It was in tiling mode before, set scratchpad state to fresh.\n");
con->scratchpad_state = SCRATCHPAD_FRESH;
}
}
}
/*
* Either shows the top-most scratchpad window (con == NULL) or shows the
* specified con (if it is scratchpad window).
*
* When called with con == NULL and the currently focused window is a
* scratchpad window, this serves as a shortcut to hide it again (so the user
* can press the same key to quickly look something up).
*
*/
bool scratchpad_show(Con *con) {
DLOG("should show scratchpad window %p\n", con);
Con *__i3_scratch = workspace_get("__i3_scratch", NULL);
Con *floating;
/* If this was 'scratchpad show' without criteria, we check if the
* currently focused window is a scratchpad window and should be hidden
* again. */
if (!con &&
(floating = con_inside_floating(focused)) &&
floating->scratchpad_state != SCRATCHPAD_NONE) {
DLOG("Focused window is a scratchpad window, hiding it.\n");
scratchpad_move(focused);
return true;
}
/* If the current con or any of its parents are in fullscreen mode, we
* first need to disable it before showing the scratchpad con. */
Con *fs = focused;
while (fs && fs->fullscreen_mode == CF_NONE)
fs = fs->parent;
if (fs && fs->type != CT_WORKSPACE) {
con_toggle_fullscreen(fs, CF_OUTPUT);
}
/* If this was 'scratchpad show' without criteria, we check if there is a
* unfocused scratchpad on the current workspace and focus it */
Con *walk_con;
Con *focused_ws = con_get_workspace(focused);
TAILQ_FOREACH(walk_con, &(focused_ws->floating_head), floating_windows) {
if (!con && (floating = con_inside_floating(walk_con)) &&
floating->scratchpad_state != SCRATCHPAD_NONE &&
floating != con_inside_floating(focused)) {
DLOG("Found an unfocused scratchpad window on this workspace\n");
DLOG("Focusing it: %p\n", walk_con);
/* use con_descend_tiling_focused to get the last focused
* window inside this scratch container in order to
* keep the focus the same within this container */
con_activate(con_descend_tiling_focused(walk_con));
return true;
}
}
/* If this was 'scratchpad show' without criteria, we check if there is a
* visible scratchpad window on another workspace. In this case we move it
* to the current workspace. */
focused_ws = con_get_workspace(focused);
TAILQ_FOREACH(walk_con, &all_cons, all_cons) {
Con *walk_ws = con_get_workspace(walk_con);
if (!con && walk_ws &&
!con_is_internal(walk_ws) && focused_ws != walk_ws &&
(floating = con_inside_floating(walk_con)) &&
floating->scratchpad_state != SCRATCHPAD_NONE) {
DLOG("Found a visible scratchpad window on another workspace,\n");
DLOG("moving it to this workspace: con = %p\n", walk_con);
con_move_to_workspace(walk_con, focused_ws, true, false, false);
con_activate(con_descend_focused(walk_con));
return true;
}
}
/* If this was 'scratchpad show' with criteria, we check if the window
* is actually in the scratchpad */
if (con && con->parent->scratchpad_state == SCRATCHPAD_NONE) {
DLOG("Window is not in the scratchpad, doing nothing.\n");
return false;
}
/* If this was 'scratchpad show' with criteria, we check if it matches a
* currently visible scratchpad window and hide it. */
Con *active = con_get_workspace(focused);
Con *current = con_get_workspace(con);
if (con &&
(floating = con_inside_floating(con)) &&
floating->scratchpad_state != SCRATCHPAD_NONE &&
current != __i3_scratch) {
/* If scratchpad window is on the active workspace, then we should hide
* it, otherwise we should move it to the active workspace. */
if (current == active) {
DLOG("Window is a scratchpad window, hiding it.\n");
scratchpad_move(con);
return true;
}
}
if (con == NULL) {
/* Use the container on __i3_scratch which is highest in the focus
* stack. When moving windows to __i3_scratch, they get inserted at the
* bottom of the stack. */
con = TAILQ_FIRST(&(__i3_scratch->floating_head));
if (!con) {
LOG("You don't have any scratchpad windows yet.\n");
LOG("Use 'move scratchpad' to move a window to the scratchpad.\n");
return false;
}
} else {
/* We used a criterion, so we need to do what follows (moving,
* resizing) on the floating parent. */
con = con_inside_floating(con);
}
/* 1: Move the window from __i3_scratch to the current workspace. */
con_move_to_workspace(con, active, true, false, false);
/* 2: Adjust the size if this window was not adjusted yet. */
if (con->scratchpad_state == SCRATCHPAD_FRESH) {
DLOG("Adjusting size of this window.\n");
Con *output = con_get_output(con);
con->rect.width = output->rect.width * 0.5;
con->rect.height = output->rect.height * 0.75;
floating_check_size(con);
floating_center(con, con_get_workspace(con)->rect);
}
/* Activate active workspace if window is from another workspace to ensure
* proper focus. */
if (current != active) {
workspace_show(active);
}
con_activate(con_descend_focused(con));
return true;
}
/*
* Greatest common divisor, implemented only for the least common multiple
* below.
*
*/
static int _gcd(const int m, const int n) {
if (n == 0)
return m;
return _gcd(n, (m % n));
}
/*
* Least common multiple. We use it to determine the (ideally not too large)
* resolution for the __i3 pseudo-output on which the scratchpad is on (see
* below). We could just multiply the resolutions, but for some pathetic cases
* (many outputs), using the LCM will achieve better results.
*
* Man, when you were learning about these two algorithms for the first time,
* did you think youd ever need them in a real-world software project of
* yours? I certainly didnt until now. :-D
*
*/
static int _lcm(const int m, const int n) {
const int o = _gcd(m, n);
return ((m * n) / o);
}
/*
* When starting i3 initially (and after each change to the connected outputs),
* this function fixes the resolution of the __i3 pseudo-output. When that
* resolution is not set to a function which shares a common divisor with every
* active outputs resolution, floating point calculation errors will lead to
* the scratchpad window moving when shown repeatedly.
*
*/
void scratchpad_fix_resolution(void) {
Con *__i3_scratch = workspace_get("__i3_scratch", NULL);
Con *__i3_output = con_get_output(__i3_scratch);
DLOG("Current resolution: (%d, %d) %d x %d\n",
__i3_output->rect.x, __i3_output->rect.y,
__i3_output->rect.width, __i3_output->rect.height);
Con *output;
int new_width = -1,
new_height = -1;
TAILQ_FOREACH(output, &(croot->nodes_head), nodes) {
if (output == __i3_output)
continue;
DLOG("output %s's resolution: (%d, %d) %d x %d\n",
output->name, output->rect.x, output->rect.y,
output->rect.width, output->rect.height);
if (new_width == -1) {
new_width = output->rect.width;
new_height = output->rect.height;
} else {
new_width = _lcm(new_width, output->rect.width);
new_height = _lcm(new_height, output->rect.height);
}
}
Rect old_rect = __i3_output->rect;
DLOG("new width = %d, new height = %d\n",
new_width, new_height);
__i3_output->rect.width = new_width;
__i3_output->rect.height = new_height;
Rect new_rect = __i3_output->rect;
if (memcmp(&old_rect, &new_rect, sizeof(Rect)) == 0) {
DLOG("Scratchpad size unchanged.\n");
return;
}
DLOG("Fixing coordinates of scratchpad windows\n");
Con *con;
TAILQ_FOREACH(con, &(__i3_scratch->floating_head), floating_windows) {
floating_fix_coordinates(con, &old_rect, &new_rect);
}
}