non/timeline/src/Engine/Engine.C

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/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
#include "Engine.H"
#include "../Transport.H"
#include "../Timeline.H" // for process()
#include "../Sequence_Widget.H" // for BBT and position info.
/* This is the home of the JACK process callback */
#include "const.h"
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#include "debug.h"
#include "Thread.H"
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Engine::Engine ( ) : _thread( "RT" )
{
_buffers_dropped = 0;
DMESSAGE( "Creating audio I/O engine" );
}
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Engine::~Engine ( )
{
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DMESSAGE( "Deleting engine" );
/* We have to deactivate here in order to avoid our process
callback is being invoked after we're already destroyed, but
before the base class is */
deactivate();
}
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/*************/
/* Callbacks */
/*************/
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/* THREAD: RT */
/** This is the jack xrun callback */
int
Engine::xrun ( void )
{
return 0;
}
/* THREAD: RT */
void
Engine::freewheel ( bool starting )
{
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if ( starting )
DMESSAGE( "entering freewheeling mode" );
else
DMESSAGE( "leaving freewheeling mode" );
}
/* THREAD: RT (non-RT) */
int
Engine::buffer_size ( nframes_t nframes )
{
timeline->resize_buffers( nframes );
return 0;
}
nframes_t
Engine::playback_latency ( void ) const
{
#ifdef HAVE_JACK_PORT_GET_LATENCY_RANGE
jack_latency_range_t range;
jack_port_get_latency_range( jack_port_by_name( jack_client(), "system:playback_1" ),
JackPlaybackLatency,
&range );
return range.min;
#else
return jack_port_get_latency( jack_port_by_name( jack_client(), "system:playback_1" ) );
#endif
}
/* THREAD: RT */
/** This is the jack slow-sync callback. */
int
Engine::sync ( jack_transport_state_t state, jack_position_t *pos )
{
static bool seeking = false;
switch ( state )
{
case JackTransportStopped: /* new position requested */
/* JACK docs lie. This is only called when the transport
is *really* stopped, not when starting a slow-sync
cycle */
transport->frame = pos->frame;
return 1;
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case JackTransportStarting: /* this means JACK is polling slow-sync clients */
{
if ( ! seeking )
{
request_locate( pos->frame );
seeking = true;
}
bool r = true;
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if ( timeline )
r = timeline->seek_pending();
if ( ! r )
seeking = false;
return ! seeking;
}
case JackTransportRolling: /* JACK's timeout has expired */
/* FIXME: what's the right thing to do here? */
// request_locate( pos->frame );
return 1;
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// return transport->frame == pos->frame;
break;
default:
printf( "unknown transport state.\n" );
}
return 0;
}
/* THREAD: RT */
void
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Engine::timebase ( jack_transport_state_t, jack_nframes_t, jack_position_t *pos, int )
{
position_info pi = timeline->solve_tempomap( pos->frame );
pos->valid = JackPositionBBT;
pos->beats_per_bar = pi.beats_per_bar;
pos->beat_type = pi.beat_type;
pos->beats_per_minute = pi.tempo;
pos->bar = pi.bbt.bar + 1;
pos->beat = pi.bbt.beat + 1;
pos->tick = pi.bbt.tick;
pos->ticks_per_beat = 1920.0; /* FIXME: wrong place for this */
/* FIXME: fill this in */
pos->bar_start_tick = 0;
}
/* THREAD: RT */
int
Engine::process ( nframes_t nframes )
{
/* FIXME: wrong place for this */
_thread.set( "RT" );
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transport->poll();
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if ( freewheeling() )
{
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if ( timeline )
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{
timeline->rdlock();
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timeline->process( nframes );
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timeline->unlock();
}
}
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else
{
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if ( !timeline)
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/* handle chicken/egg problem */
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return 0;
if ( timeline->tryrdlock() )
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{
/* the data structures we need to access here (tracks and
* their ports, but not track contents) may be in an
* inconsistent state at the moment. Just punt and drop this
* buffer. */
++_buffers_dropped;
return 0;
}
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/* this will initiate the process() call graph for the various
* number and types of tracks, which will in turn send data out
* the appropriate ports. */
timeline->process( nframes );
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timeline->unlock();
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}
return 0;
}
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/* TRHEAD: RT */
void
Engine::thread_init ( void )
{
_thread.set( "RT" );
}
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/* THREAD: RT */
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void
Engine::shutdown ( void )
{
}
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void
Engine::request_locate ( nframes_t frame )
{
if ( timeline )
timeline->seek( frame );
}