gri3-wm/src/floating.c

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#line 2 "floating.c"
/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
*
* floating.c: Floating windows.
*
*/
#include "all.h"
extern xcb_connection_t *conn;
/*
* Calculates sum of heights and sum of widths of all currently active outputs
*
*/
static Rect total_outputs_dimensions(void) {
Output *output;
/* Use Rect to encapsulate dimensions, ignoring x/y */
Rect outputs_dimensions = {0, 0, 0, 0};
TAILQ_FOREACH(output, &outputs, outputs) {
outputs_dimensions.height += output->rect.height;
outputs_dimensions.width += output->rect.width;
}
return outputs_dimensions;
}
void floating_enable(Con *con, bool automatic) {
bool set_focus = (con == focused);
if (con->parent && con->parent->type == CT_DOCKAREA) {
LOG("Container is a dock window, not enabling floating mode.\n");
return;
}
if (con_is_floating(con)) {
LOG("Container is already in floating mode, not doing anything.\n");
return;
}
/* 1: If the container is a workspace container, we need to create a new
Introduce splith/splitv layouts, remove orientation With this commit, the "default" layout is replaced by the splith and splitv layouts. splith is equivalent to default with orientation horizontal and splitv is equivalent to default with orientation vertical. The "split h" and "split v" commands continue to work as before, they split the current container and you will end up in a split container with layout splith (after "split h") or splitv (after "split v"). To change a splith container into a splitv container, use either "layout splitv" or "layout toggle split". The latter command is used in the default config as mod+l (previously "layout default"). In case you have "layout default" in your config file, it is recommended to just replace it by "layout toggle split", which will work as "layout default" did before when pressing it once, but toggle between horizontal/vertical when pressing it repeatedly. The rationale behind this commit is that it’s cleaner to have all parameters that influence how windows are rendered in the layout itself rather than having a special parameter in combination with only one layout. This enables us to change existing split containers in all cases without breaking existing features (see ticket #464). Also, users should feel more confident about whether they are actually splitting or just changing an existing split container now. As a nice side-effect, this commit brings back the "layout toggle" feature we once had in i3 version 3 (see the userguide). AFAIK, it is safe to use in-place restart to upgrade into versions after this commit (switching to an older version will break your layout, though). Fixes #464
2012-08-04 03:04:00 +02:00
* split-container with the same layout and make that one floating. We
* cannot touch the workspace container itself because floating containers
* are children of the workspace. */
if (con->type == CT_WORKSPACE) {
LOG("This is a workspace, creating new container around content\n");
if (con_num_children(con) == 0) {
LOG("Workspace is empty, aborting\n");
return;
}
/* TODO: refactor this with src/con.c:con_set_layout */
Con *new = con_new(NULL, NULL);
new->parent = con;
Introduce splith/splitv layouts, remove orientation With this commit, the "default" layout is replaced by the splith and splitv layouts. splith is equivalent to default with orientation horizontal and splitv is equivalent to default with orientation vertical. The "split h" and "split v" commands continue to work as before, they split the current container and you will end up in a split container with layout splith (after "split h") or splitv (after "split v"). To change a splith container into a splitv container, use either "layout splitv" or "layout toggle split". The latter command is used in the default config as mod+l (previously "layout default"). In case you have "layout default" in your config file, it is recommended to just replace it by "layout toggle split", which will work as "layout default" did before when pressing it once, but toggle between horizontal/vertical when pressing it repeatedly. The rationale behind this commit is that it’s cleaner to have all parameters that influence how windows are rendered in the layout itself rather than having a special parameter in combination with only one layout. This enables us to change existing split containers in all cases without breaking existing features (see ticket #464). Also, users should feel more confident about whether they are actually splitting or just changing an existing split container now. As a nice side-effect, this commit brings back the "layout toggle" feature we once had in i3 version 3 (see the userguide). AFAIK, it is safe to use in-place restart to upgrade into versions after this commit (switching to an older version will break your layout, though). Fixes #464
2012-08-04 03:04:00 +02:00
new->layout = con->layout;
/* since the new container will be set into floating mode directly
* afterwards, we need to copy the workspace rect. */
memcpy(&(new->rect), &(con->rect), sizeof(Rect));
Con *old_focused = TAILQ_FIRST(&(con->focus_head));
if (old_focused == TAILQ_END(&(con->focus_head)))
old_focused = NULL;
/* 4: move the existing cons of this workspace below the new con */
DLOG("Moving cons\n");
Con *child;
while (!TAILQ_EMPTY(&(con->nodes_head))) {
child = TAILQ_FIRST(&(con->nodes_head));
con_detach(child);
con_attach(child, new, true);
}
/* 4: attach the new split container to the workspace */
DLOG("Attaching new split to ws\n");
con_attach(new, con, false);
if (old_focused)
con_focus(old_focused);
con = new;
set_focus = false;
}
/* 1: detach the container from its parent */
/* TODO: refactor this with tree_close() */
TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
con_fix_percent(con->parent);
/* 2: create a new container to render the decoration on, add
* it as a floating window to the workspace */
Con *nc = con_new(NULL, NULL);
/* we need to set the parent afterwards instead of passing it as an
* argument to con_new() because nc would be inserted into the tiling layer
* otherwise. */
Con *ws = con_get_workspace(con);
nc->parent = ws;
Introduce splith/splitv layouts, remove orientation With this commit, the "default" layout is replaced by the splith and splitv layouts. splith is equivalent to default with orientation horizontal and splitv is equivalent to default with orientation vertical. The "split h" and "split v" commands continue to work as before, they split the current container and you will end up in a split container with layout splith (after "split h") or splitv (after "split v"). To change a splith container into a splitv container, use either "layout splitv" or "layout toggle split". The latter command is used in the default config as mod+l (previously "layout default"). In case you have "layout default" in your config file, it is recommended to just replace it by "layout toggle split", which will work as "layout default" did before when pressing it once, but toggle between horizontal/vertical when pressing it repeatedly. The rationale behind this commit is that it’s cleaner to have all parameters that influence how windows are rendered in the layout itself rather than having a special parameter in combination with only one layout. This enables us to change existing split containers in all cases without breaking existing features (see ticket #464). Also, users should feel more confident about whether they are actually splitting or just changing an existing split container now. As a nice side-effect, this commit brings back the "layout toggle" feature we once had in i3 version 3 (see the userguide). AFAIK, it is safe to use in-place restart to upgrade into versions after this commit (switching to an older version will break your layout, though). Fixes #464
2012-08-04 03:04:00 +02:00
nc->split = true;
nc->type = CT_FLOATING_CON;
Introduce splith/splitv layouts, remove orientation With this commit, the "default" layout is replaced by the splith and splitv layouts. splith is equivalent to default with orientation horizontal and splitv is equivalent to default with orientation vertical. The "split h" and "split v" commands continue to work as before, they split the current container and you will end up in a split container with layout splith (after "split h") or splitv (after "split v"). To change a splith container into a splitv container, use either "layout splitv" or "layout toggle split". The latter command is used in the default config as mod+l (previously "layout default"). In case you have "layout default" in your config file, it is recommended to just replace it by "layout toggle split", which will work as "layout default" did before when pressing it once, but toggle between horizontal/vertical when pressing it repeatedly. The rationale behind this commit is that it’s cleaner to have all parameters that influence how windows are rendered in the layout itself rather than having a special parameter in combination with only one layout. This enables us to change existing split containers in all cases without breaking existing features (see ticket #464). Also, users should feel more confident about whether they are actually splitting or just changing an existing split container now. As a nice side-effect, this commit brings back the "layout toggle" feature we once had in i3 version 3 (see the userguide). AFAIK, it is safe to use in-place restart to upgrade into versions after this commit (switching to an older version will break your layout, though). Fixes #464
2012-08-04 03:04:00 +02:00
nc->layout = L_SPLITH;
/* We insert nc already, even though its rect is not yet calculated. This
* is necessary because otherwise the workspace might be empty (and get
* closed in tree_close()) even though its not. */
TAILQ_INSERT_TAIL(&(ws->floating_head), nc, floating_windows);
TAILQ_INSERT_TAIL(&(ws->focus_head), nc, focused);
/* check if the parent container is empty and close it if so */
if ((con->parent->type == CT_CON || con->parent->type == CT_FLOATING_CON) &&
con_num_children(con->parent) == 0) {
DLOG("Old container empty after setting this child to floating, closing\n");
tree_close(con->parent, DONT_KILL_WINDOW, false, false);
}
char *name;
sasprintf(&name, "[i3 con] floatingcon around %p", con);
x_set_name(nc, name);
free(name);
/* find the height for the decorations */
int deco_height = config.font.height + 5;
DLOG("Original rect: (%d, %d) with %d x %d\n", con->rect.x, con->rect.y, con->rect.width, con->rect.height);
DLOG("Geometry = (%d, %d) with %d x %d\n", con->geometry.x, con->geometry.y, con->geometry.width, con->geometry.height);
Rect zero = { 0, 0, 0, 0 };
nc->rect = con->geometry;
/* If the geometry was not set (split containers), we need to determine a
* sensible one by combining the geometry of all children */
if (memcmp(&(nc->rect), &zero, sizeof(Rect)) == 0) {
DLOG("Geometry not set, combining children\n");
Con *child;
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
DLOG("child geometry: %d x %d\n", child->geometry.width, child->geometry.height);
nc->rect.width += child->geometry.width;
nc->rect.height = max(nc->rect.height, child->geometry.height);
}
}
/* Define reasonable minimal and maximal sizes for floating windows */
const int floating_sane_min_height = 50;
const int floating_sane_min_width = 75;
Rect floating_sane_max_dimensions;
floating_sane_max_dimensions = total_outputs_dimensions();
/* Unless user requests otherwise (-1), ensure width/height do not exceed
* configured maxima or, if unconfigured, limit to combined width of all
* outputs */
if (config.floating_maximum_height != -1) {
if (config.floating_maximum_height == 0)
nc->rect.height = min(nc->rect.height, floating_sane_max_dimensions.height);
else
nc->rect.height = min(nc->rect.height, config.floating_maximum_height);
}
if (config.floating_maximum_width != -1) {
if (config.floating_maximum_width == 0)
nc->rect.width = min(nc->rect.width, floating_sane_max_dimensions.width);
else
nc->rect.width = min(nc->rect.width, config.floating_maximum_width);
}
/* Unless user requests otherwise (-1), raise the width/height to
* reasonable minimum dimensions */
if (config.floating_minimum_height != -1) {
if (config.floating_minimum_height == 0)
nc->rect.height = max(nc->rect.height, floating_sane_min_height);
else
nc->rect.height = max(nc->rect.height, config.floating_minimum_height);
}
if (config.floating_minimum_width != -1) {
if (config.floating_minimum_width == 0)
nc->rect.width = max(nc->rect.width, floating_sane_min_width);
else
nc->rect.width = max(nc->rect.width, config.floating_minimum_width);
}
/* 3: attach the child to the new parent container. We need to do this
* because con_border_style_rect() needs to access con->parent. */
con->parent = nc;
con->percent = 1.0;
con->floating = FLOATING_USER_ON;
/* 4: set the border style as specified with new_float */
if (automatic)
con->border_style = config.default_floating_border;
/* Add pixels for the decoration. */
Rect border_style_rect = con_border_style_rect(con);
nc->rect.height -= border_style_rect.height;
nc->rect.width -= border_style_rect.width;
/* Add some more pixels for the title bar */
if(con_border_style(con) == BS_NORMAL)
nc->rect.height += deco_height;
/* Honor the X11 border */
nc->rect.height += con->border_width * 2;
nc->rect.width += con->border_width * 2;
/* Some clients (like GIMPs color picker window) get mapped
* to (0, 0), so we push them to a reasonable position
* (centered over their leader) */
if (nc->rect.x == 0 && nc->rect.y == 0) {
Con *leader;
if (con->window && con->window->leader != XCB_NONE &&
(leader = con_by_window_id(con->window->leader)) != NULL) {
DLOG("Centering above leader\n");
nc->rect.x = leader->rect.x + (leader->rect.width / 2) - (nc->rect.width / 2);
nc->rect.y = leader->rect.y + (leader->rect.height / 2) - (nc->rect.height / 2);
} else {
/* center the window on workspace as fallback */
nc->rect.x = ws->rect.x + (ws->rect.width / 2) - (nc->rect.width / 2);
nc->rect.y = ws->rect.y + (ws->rect.height / 2) - (nc->rect.height / 2);
}
}
/* Sanity check: Are the coordinates on the appropriate output? If not, we
* need to change them */
Output *current_output = get_output_containing(nc->rect.x, nc->rect.y);
Con *correct_output = con_get_output(ws);
if (!current_output || current_output->con != correct_output) {
DLOG("This floating window is on the wrong output, fixing coordinates (currently (%d, %d))\n",
nc->rect.x, nc->rect.y);
/* Take the relative coordinates of the current output, then add them
* to the coordinate space of the correct output */
uint32_t rel_x = (nc->rect.x - (current_output ? current_output->con->rect.x : 0));
uint32_t rel_y = (nc->rect.y - (current_output ? current_output->con->rect.y : 0));
nc->rect.x = correct_output->rect.x + rel_x;
nc->rect.y = correct_output->rect.y + rel_y;
}
DLOG("Floating rect: (%d, %d) with %d x %d\n", nc->rect.x, nc->rect.y, nc->rect.width, nc->rect.height);
/* 5: Subtract the deco_height in order to make the floating window appear
* at precisely the position it specified in its original geometry (which
* is what applications might remember). */
deco_height = (con->border_style == BS_NORMAL ? config.font.height + 5 : 0);
nc->rect.y -= deco_height;
DLOG("Corrected y = %d (deco_height = %d)\n", nc->rect.y, deco_height);
TAILQ_INSERT_TAIL(&(nc->nodes_head), con, nodes);
TAILQ_INSERT_TAIL(&(nc->focus_head), con, focused);
/* render the cons to get initial window_rect correct */
render_con(nc, false);
render_con(con, false);
if (set_focus)
con_focus(con);
/* Check if we need to re-assign it to a different workspace because of its
* coordinates and exit if that was done successfully. */
if (floating_maybe_reassign_ws(nc))
return;
/* Sanitize coordinates: Check if they are on any output */
if (get_output_containing(nc->rect.x, nc->rect.y) != NULL)
return;
ELOG("No output found at destination coordinates, centering floating window on current ws\n");
nc->rect.x = ws->rect.x + (ws->rect.width / 2) - (nc->rect.width / 2);
nc->rect.y = ws->rect.y + (ws->rect.height / 2) - (nc->rect.height / 2);
}
void floating_disable(Con *con, bool automatic) {
if (!con_is_floating(con)) {
LOG("Container isn't floating, not doing anything.\n");
return;
}
Con *ws = con_get_workspace(con);
/* 1: detach from parent container */
TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
/* 2: kill parent container */
TAILQ_REMOVE(&(con->parent->parent->floating_head), con->parent, floating_windows);
TAILQ_REMOVE(&(con->parent->parent->focus_head), con->parent, focused);
tree_close(con->parent, DONT_KILL_WINDOW, true, false);
/* 3: re-attach to the parent of the currently focused con on the workspace
* this floating con was on */
Con *focused = con_descend_tiling_focused(ws);
/* if there is no other container on this workspace, focused will be the
* workspace itself */
if (focused->type == CT_WORKSPACE)
con->parent = focused;
else con->parent = focused->parent;
/* con_fix_percent will adjust the percent value */
con->percent = 0.0;
con->floating = FLOATING_USER_OFF;
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con_attach(con, con->parent, false);
con_fix_percent(con->parent);
// TODO: dont influence focus handling when Con was not focused before.
con_focus(con);
}
/*
* Toggles floating mode for the given container.
*
* If the automatic flag is set to true, this was an automatic update by a change of the
* window class from the application which can be overwritten by the user.
*
*/
void toggle_floating_mode(Con *con, bool automatic) {
/* see if the client is already floating */
if (con_is_floating(con)) {
LOG("already floating, re-setting to tiling\n");
floating_disable(con, automatic);
return;
}
floating_enable(con, automatic);
}
/*
* Raises the given container in the list of floating containers
*
*/
void floating_raise_con(Con *con) {
DLOG("Raising floating con %p / %s\n", con, con->name);
TAILQ_REMOVE(&(con->parent->floating_head), con, floating_windows);
TAILQ_INSERT_TAIL(&(con->parent->floating_head), con, floating_windows);
}
/*
* Checks if cons coordinates are within its workspace and re-assigns it to
* the actual workspace if not.
*
*/
bool floating_maybe_reassign_ws(Con *con) {
Output *output = get_output_containing(
con->rect.x + (con->rect.width / 2),
con->rect.y + (con->rect.height / 2));
if (!output) {
ELOG("No output found at destination coordinates?\n");
return false;
}
if (con_get_output(con) == output->con) {
DLOG("still the same ws\n");
return false;
}
DLOG("Need to re-assign!\n");
Con *content = output_get_content(output->con);
Con *ws = TAILQ_FIRST(&(content->focus_head));
DLOG("Moving con %p / %s to workspace %p / %s\n", con, con->name, ws, ws->name);
con_move_to_workspace(con, ws, false, true);
con_focus(con_descend_focused(con));
return true;
}
DRAGGING_CB(drag_window_callback) {
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const struct xcb_button_press_event_t *event = extra;
/* Reposition the client correctly while moving */
con->rect.x = old_rect->x + (new_x - event->root_x);
con->rect.y = old_rect->y + (new_y - event->root_y);
render_con(con, false);
x_push_node(con);
xcb_flush(conn);
/* Check if we cross workspace boundaries while moving */
if (!floating_maybe_reassign_ws(con))
return;
tree_render();
}
/*
* Called when the user clicked on the titlebar of a floating window.
* Calls the drag_pointer function with the drag_window callback
*
*/
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void floating_drag_window(Con *con, const xcb_button_press_event_t *event) {
DLOG("floating_drag_window\n");
/* Push changes before dragging, so that the window gets raised now and not
* after the user releases the mouse button */
tree_render();
/* Drag the window */
drag_pointer(con, event, XCB_NONE, BORDER_TOP /* irrelevant */, drag_window_callback, event);
tree_render();
}
/*
* This is an ugly data structure which we need because there is no standard
* way of having nested functions (only available as a gcc extension at the
* moment, clang doesnt support it) or blocks (only available as a clang
* extension and only on Mac OS X systems at the moment).
*
*/
struct resize_window_callback_params {
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const border_t corner;
const bool proportional;
const xcb_button_press_event_t *event;
};
DRAGGING_CB(resize_window_callback) {
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const struct resize_window_callback_params *params = extra;
const xcb_button_press_event_t *event = params->event;
border_t corner = params->corner;
int32_t dest_x = con->rect.x;
int32_t dest_y = con->rect.y;
uint32_t dest_width;
uint32_t dest_height;
double ratio = (double) old_rect->width / old_rect->height;
/* First guess: We resize by exactly the amount the mouse moved,
* taking into account in which corner the client was grabbed */
if (corner & BORDER_LEFT)
dest_width = old_rect->width - (new_x - event->root_x);
else dest_width = old_rect->width + (new_x - event->root_x);
if (corner & BORDER_TOP)
dest_height = old_rect->height - (new_y - event->root_y);
else dest_height = old_rect->height + (new_y - event->root_y);
/* Obey minimum window size */
Rect minimum = con_minimum_size(con);
dest_width = max(dest_width, minimum.width);
dest_height = max(dest_height, minimum.height);
/* User wants to keep proportions, so we may have to adjust our values */
if (params->proportional) {
dest_width = max(dest_width, (int) (dest_height * ratio));
dest_height = max(dest_height, (int) (dest_width / ratio));
}
/* If not the lower right corner is grabbed, we must also reposition
* the client by exactly the amount we resized it */
if (corner & BORDER_LEFT)
dest_x = old_rect->x + (old_rect->width - dest_width);
if (corner & BORDER_TOP)
dest_y = old_rect->y + (old_rect->height - dest_height);
con->rect = (Rect) { dest_x, dest_y, dest_width, dest_height };
/* TODO: dont re-render the whole tree just because we change
* coordinates of a floating window */
tree_render();
x_push_changes(croot);
}
/*
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* Called when the user clicked on a floating window while holding the
* floating_modifier and the right mouse button.
* Calls the drag_pointer function with the resize_window callback
*
*/
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void floating_resize_window(Con *con, const bool proportional,
const xcb_button_press_event_t *event) {
DLOG("floating_resize_window\n");
/* corner saves the nearest corner to the original click. It contains
* a bitmask of the nearest borders (BORDER_LEFT, BORDER_RIGHT, ) */
border_t corner = 0;
if (event->event_x <= (con->rect.width / 2))
corner |= BORDER_LEFT;
else corner |= BORDER_RIGHT;
if (event->event_y <= (con->rect.height / 2))
corner |= BORDER_TOP;
else corner |= BORDER_BOTTOM;
struct resize_window_callback_params params = { corner, proportional, event };
drag_pointer(con, event, XCB_NONE, BORDER_TOP /* irrelevant */, resize_window_callback, &params);
}
/*
* This function grabs your pointer and lets you drag stuff around (borders).
* Every time you move your mouse, an XCB_MOTION_NOTIFY event will be received
* and the given callback will be called with the parameters specified (client,
* border on which the click originally was), the original rect of the client,
* the event and the new coordinates (x, y).
*
*/
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void drag_pointer(Con *con, const xcb_button_press_event_t *event, xcb_window_t
confine_to, border_t border, callback_t callback, const void *extra)
{
uint32_t new_x, new_y;
Rect old_rect = { 0, 0, 0, 0 };
if (con != NULL)
memcpy(&old_rect, &(con->rect), sizeof(Rect));
/* Grab the pointer */
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xcb_grab_pointer_cookie_t cookie;
xcb_grab_pointer_reply_t *reply;
cookie = xcb_grab_pointer(conn,
false, /* get all pointer events specified by the following mask */
root, /* grab the root window */
XCB_EVENT_MASK_BUTTON_RELEASE | XCB_EVENT_MASK_POINTER_MOTION, /* which events to let through */
XCB_GRAB_MODE_ASYNC, /* pointer events should continue as normal */
XCB_GRAB_MODE_ASYNC, /* keyboard mode */
confine_to, /* confine_to = in which window should the cursor stay */
XCB_NONE, /* dont display a special cursor */
XCB_CURRENT_TIME);
if ((reply = xcb_grab_pointer_reply(conn, cookie, NULL)) == NULL) {
ELOG("Could not grab pointer\n");
return;
}
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free(reply);
/* Go into our own event loop */
xcb_flush(conn);
xcb_generic_event_t *inside_event, *last_motion_notify = NULL;
bool loop_done = false;
/* Ive always wanted to have my own eventhandler… */
while (!loop_done && (inside_event = xcb_wait_for_event(conn))) {
/* We now handle all events we can get using xcb_poll_for_event */
do {
/* skip x11 errors */
if (inside_event->response_type == 0) {
free(inside_event);
continue;
}
/* Strip off the highest bit (set if the event is generated) */
int type = (inside_event->response_type & 0x7F);
switch (type) {
case XCB_BUTTON_RELEASE:
loop_done = true;
break;
case XCB_MOTION_NOTIFY:
/* motion_notify events are saved for later */
FREE(last_motion_notify);
last_motion_notify = inside_event;
break;
case XCB_UNMAP_NOTIFY:
case XCB_KEY_PRESS:
case XCB_KEY_RELEASE:
DLOG("Unmap-notify, aborting\n");
handle_event(type, inside_event);
loop_done = true;
break;
default:
DLOG("Passing to original handler\n");
/* Use original handler */
handle_event(type, inside_event);
break;
}
if (last_motion_notify != inside_event)
free(inside_event);
} while ((inside_event = xcb_poll_for_event(conn)) != NULL);
if (last_motion_notify == NULL)
continue;
new_x = ((xcb_motion_notify_event_t*)last_motion_notify)->root_x;
new_y = ((xcb_motion_notify_event_t*)last_motion_notify)->root_y;
callback(con, &old_rect, new_x, new_y, extra);
FREE(last_motion_notify);
}
xcb_ungrab_pointer(conn, XCB_CURRENT_TIME);
xcb_flush(conn);
}
/*
* Repositions the CT_FLOATING_CON to have the coordinates specified by
* newrect, but only if the coordinates are not out-of-bounds. Also reassigns
* the floating con to a different workspace if this move was across different
* outputs.
*
*/
void floating_reposition(Con *con, Rect newrect) {
/* Sanity check: Are the new coordinates on any output? If not, we
* ignore that request. */
Output *output = get_output_containing(
newrect.x + (newrect.width / 2),
newrect.y + (newrect.height / 2));
if (!output) {
ELOG("No output found at destination coordinates. Not repositioning.\n");
return;
}
con->rect = newrect;
floating_maybe_reassign_ws(con);
tree_render();
}
/*
* Fixes the coordinates of the floating window whenever the window gets
* reassigned to a different output (or when the outputs rect changes).
*
*/
void floating_fix_coordinates(Con *con, Rect *old_rect, Rect *new_rect) {
DLOG("Fixing coordinates of floating window %p (rect (%d, %d), %d x %d)\n",
con, con->rect.x, con->rect.y, con->rect.width, con->rect.height);
DLOG("old_rect = (%d, %d), %d x %d\n",
old_rect->x, old_rect->y, old_rect->width, old_rect->height);
DLOG("new_rect = (%d, %d), %d x %d\n",
new_rect->x, new_rect->y, new_rect->width, new_rect->height);
/* First we get the x/y coordinates relative to the x/y coordinates
* of the output on which the window is on */
int32_t rel_x = (con->rect.x - old_rect->x);
int32_t rel_y = (con->rect.y - old_rect->y);
/* Then we calculate a fraction, for example 0.63 for a window
* which is at y = 1212 of a 1920 px high output */
DLOG("rel_x = %d, rel_y = %d, fraction_x = %f, fraction_y = %f, output->w = %d, output->h = %d\n",
rel_x, rel_y, (double)rel_x / old_rect->width, (double)rel_y / old_rect->height,
old_rect->width, old_rect->height);
/* Here we have to multiply at first. Or we will lose precision when not compiled with -msse2 */
2012-08-04 16:10:37 +02:00
con->rect.x = (int32_t)new_rect->x + (double)(rel_x * (int32_t)new_rect->width) / (int32_t)old_rect->width;
con->rect.y = (int32_t)new_rect->y + (double)(rel_y * (int32_t)new_rect->height) / (int32_t)old_rect->height;
DLOG("Resulting coordinates: x = %d, y = %d\n", con->rect.x, con->rect.y);
}
#if 0
2009-06-19 12:57:21 +02:00
/*
* Moves the client 10px to the specified direction.
*
*/
void floating_move(xcb_connection_t *conn, Client *currently_focused, direction_t direction) {
DLOG("floating move\n");
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Rect destination = currently_focused->rect;
Rect *screen = &(currently_focused->workspace->output->rect);
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switch (direction) {
case D_LEFT:
destination.x -= 10;
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break;
case D_RIGHT:
destination.x += 10;
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break;
case D_UP:
destination.y -= 10;
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break;
case D_DOWN:
destination.y += 10;
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break;
/* to make static analyzers happy */
default:
break;
}
/* Prevent windows from vanishing completely */
if ((int32_t)(destination.x + destination.width - 5) <= (int32_t)screen->x ||
(int32_t)(destination.x + 5) >= (int32_t)(screen->x + screen->width) ||
(int32_t)(destination.y + destination.height - 5) <= (int32_t)screen->y ||
(int32_t)(destination.y + 5) >= (int32_t)(screen->y + screen->height)) {
DLOG("boundary check failed, not moving\n");
return;
}
currently_focused->rect = destination;
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reposition_client(conn, currently_focused);
/* Because reposition_client does not send a faked configure event (only resize does),
* we need to initiate that on our own */
fake_absolute_configure_notify(conn, currently_focused);
/* fake_absolute_configure_notify flushes */
}
/*
* Hides all floating clients (or show them if they are currently hidden) on
* the specified workspace.
*
*/
void floating_toggle_hide(xcb_connection_t *conn, Workspace *workspace) {
Client *client;
workspace->floating_hidden = !workspace->floating_hidden;
DLOG("floating_hidden is now: %d\n", workspace->floating_hidden);
TAILQ_FOREACH(client, &(workspace->floating_clients), floating_clients) {
if (workspace->floating_hidden)
client_unmap(conn, client);
else client_map(conn, client);
}
/* If we just unmapped all floating windows we should ensure that the focus
* is set correctly, that ist, to the first non-floating client in stack */
if (workspace->floating_hidden)
SLIST_FOREACH(client, &(workspace->focus_stack), focus_clients) {
if (client_is_floating(client))
continue;
set_focus(conn, client, true);
return;
}
xcb_flush(conn);
}
#endif